![]() ![]() These can be used in both "Display Instructions" and "Play Sound" effects without any restrictions. Examples are UI sounds (button clicks, notifications, unit select and move orders, etc.). 2D events are not bound to any specific location on the map, and are played at the middle of your stereo setup without any panning.At this moment there is no visible separation between them in the spreadsheet, so you will have to keep in mind their characteristics below. ![]() There are two types of events: 2D and 3D.Check the Audio Spreadsheet (linked at the top of the guide) and input the Event Name that you want. ![]() Create a new trigger with the "Play Sound" or "Display Instructions" effect. ![]() Let's say you wanted to make use of any existing sound in the game and put it into a scenario. These will be needed for nearly every type of modding below. Note: some of the sources listed there are not actually found in the game, because they are not used. This is for people extracting the stock files, so that they can know what they are working with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |